Monday, May 16, 2016
Prison Architect Alpha 13 and 13b
Full change list:Dig Dig Dig! This one's all about tunnelling. Given a spoon or any other tool-esque item and they'll start from their toilets and keep on digging until they're outside the perimeter. You can find them by srching the prisoner or cell, but it may be worth moving those maxsec blocks a little further from the edge of your prisons.....
We've also produced a punishment policy table where you can decide the appropriate rction to an infraction. 2 weeks in the slammer for moaning about the chow? Tough, but don't let us stop you
= Escape tunnelsPrisoners can now dig escape tunnels when they are supposed to be sleepingThey will dig from the toilet in their cell outwards, avoiding buildings and walls as best they canThey will tend to dig along water pipes, especially large pipes, because these make the job much quickerThey require a digging tool stolen from somewhere in the prison, and will stash this in their cellSrching a prisoner or his cell whilst he is tunnelling will revl the tunnelPrisoners are motivated to dig escape tunnels if they fr for their lives (dangerous prison AND non-violent inmate),or if they have a very high Freedom need, mning they've been locked up in their cell for days
- New material: Perimeter wallThis is an EXPENSIVE new wall type designed to prevent escape tunnels - a very high and very deep wall.Tunnellers will do their best to dig around it. It can be tunnelled through, but it will take much longer than a normal wall.Note: You cannot build utilies through a perimeter wall, and building one will sever any existing utilities in those squares.
- You can remove tunnels you have uncovered by using the new material "Remove Tunnels"
= Policy reportYou can now control the punishments handed out to prisoners when they fight, escape, destroy things etc.This is unlocked from Burucracy by the Chief, and gives you a new "Policy" report.You can also request automatic srching of the prisoner and/or his cell when misconduct occurs.Eg a prisoner caught with a tool may be digging escape tunnels, so you can auto-srch his cell
- Needs system continued- Prisoners now have an Environment need, representing the clnliness of their surroundings. Hire Janitors!- Prisoners now have a Privacy need. This can only be discharged by them spending time alone in their own cell.- The previous "Defense" need is now called Safety. It charges up when they feel in danger.As a result of these changes, all Prisoner Biographies will be re-erated when you load an alpha-12 or rlier save game.
- Cells, holding cells and solitary cells must now be "Enclosed", which mns surrounded by walls and doors.There will be no more building tons of open cells in a giant indoor ar without any walls seperating them.
- You can now perform several different types of srch on any object or prisoner:- Srch Prisoner/Object : Simply srches the prisoner/object and nothing else- Srch Cell : Srches the prisoner and his cell- Srch Cell Block : Srches all prisoners and hiding places within the current cell block
- Patrol system updateWe are changing the patrol system to work differently and better.Previously Guards would auto-follow any patrol within their own sector, but wouldn't go outside the sectorIn this new system, you must assign guards to a patrol manually by clicking on an existing patrol squareThe immediate advantage is that you can specify exactly which patrols are walked, and by how many guardsPatrols can now go through multiple sectors as they are no longer connected.
- Popup Markers have been disabled for Alpha 13, because we broke them rlly bad
- It now takes 50% longer to serve one yr of a prison sentence
- Nav system changes: There should be a lot less failed routing, and entities should now perform better when cut off from the rest of the world.
- The deployment screen now highlights innaccessable ars of your prison in a flashing yellow colour. Build doors!
- The Stm Workshop window now produces the list of subscribed prisons much faster than before. Grt for those of us with 50 odd subscriptions!
- Fixed: The starting Deliveries and Garbage zones were being defined wrongly (ch square added several times to the room)
Minimum System Requirements XP or better Core 2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher4 GB RAMNvidia 8600 / Radeon equivalent (2009 era)100 MB hard drive space
Download Link Prison Architect Alpha 13B .rarPrison Architect Alpha 13 MAC.rarPrison Architect Alpha 13 LINUX.rar
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