Monday, May 16, 2016

7 Days to Die Alpha 7.8 Update [553MB]




DescriptionAlpha 7.8 is out with many new additions, improvements and fixes including: HDR Lighting, Bloom, Adaptive Exposure, Loot Abundancy and Loot Respawn Options, 44 Magnum, new forest town, new wpon repair system, new backpack/belt item organization system, new book recipe unlock system, new server admin console, many new recipes, optimizations and much, much more.


Official Alpha 7.8 Relse Notes

Added

Added new higher fidelity first person hands and removed legs in the view
Added HDR Lighting, Bloom and Adaptive Exposure for grtly improved visuals
Added loot abundancy and loot respawn time configurable game options
Added new 44 magnum handgun, parts and bullets to loot. The gun can only be made from parts and recipe lrned/unlocked from finding and rding a book however the bullets can be crafted.
Added a new t forest town in the middle of the world with several new t houses and a garage and a new t forest spawning definition
Added metal strips, lther strips, cloth strips, oil and wpon repair kit items and icons for repairing all wpons in the new wpon repair system. Note: Wpon combining for repair is no longer used
Added recipe Books for lrning and some of the more powerful and unique recipes in the game like the new 44 Magnum. Recipes are lrned by using/rding the book
Added new zombie infection debuff cured with antibiotics and critical damage debuff cured with bandages
Added new HD 2048 Mp5, Shotguns and Magnums kins and Metal Shader
Added new System to make all picked up rocks turn into the same rock in your inventory and be a random rock if placed
Added new chat window with colored server messages, bigger text, and a chat history of up to 500 lines. This replaces the old chat window.
Added short metal pipe to zombie loot
Added all new items to the english localization
Added filing cabinet and cooler loot containers to the world
Added bandages as a start item
Added automotive loot group for cars
Added tungsten, coal, ld, potassium nitrate ore back under the ground
Added tungsten door recipe & reduced door crafting times
Added recipes for antibiotics, moldy brd items, wpon repair kit & plank stairs, concrete pillars, wood pillars, pine pillars, redwood pillars, stainless steel fridge top and bottom, desk safes, cabinet and cabinet top, bacon and eggs and the house plant
Added a new Spider Zombie Pain animations
Added new open and close sounds for doors, lockers, file cabinets coolers and medicine cabinets and stlth noise
Added new beretta pistol fire sound
Added tree fall sound to a tree is chopped down
Added new icons for the Swat Helmet, Goggles, Kevlar Helmet, Night Vision Goggles, Cigarette, Cigar, Shades, Aloe crm, Short Metal Pipe, Potato sprout, Tungsten Ingot icon, Tungsten Ingot Mold, Moldy Brd, Painkillers, Antibiotics and Enforcer Magazine
Added LODs to all modular cactus pieces, driftwood, toilets, chairs, all rocks, and the store shelves
Added permissions system, admin/mod system, and remote command system using in-game console with serveradmin.xml file for setting up and storing the newly added admin system and telnet to server config
Terminology:

Permission level – Any whole . These operate in reverse order, the lower the the more access the player has to commands. A player may execute any command equal to or above their permission level.
Partial Name or ID – The name of the player in game or the session id (3 digit listed in lp)
New Console Commands: *all commands are without the ‘[' or ']‘ these are for rdability only.

admin add [Partial name or ID] [permission level] – Will add the player to the admin list.
admin update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
admin remove [Partial name or ID] – Will remove the player from the admin list.
mod add [Partial name or ID] [permission level] – Will add the player to the moderator list.
mod update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
mod remove [Partial name or ID] – Will remove the player from the moderator list.
whitelist add [Partial name or ID] [permission level] – Will add the player to the moderator list. Use a high if no command permission desired. eg; 999
If there are any players in this list whitelist only mode is automatically activated, preventing anyone not in the list from entering the game.
whitelist update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
whitelist remove [Partial name or ID] – Will remove the player from the moderator list.
cp add [command] [permission level] - Will add a command to the permission list.
cp update [command] [permission level] - Will update the command, used to change permission level.
cp remove [command] - Will remove the command the command permissions list.
Changes

Changed All items fill the backpack not the belt when you pick them up. They go to the belt only if the backpack is full
Changed it so ammo does not need to be in your belt to use it. It can be in your backpack
Changed replaced BanFileName with AdminFileName in serverconfig.xml
Changed to new loot balancing system more to come
Changed telnet to require for login
Changed focus cube art and color for sier building
Changed incrsed cost of TNT recipe to make TNT
Changed HUD Buff icons to now last until they expire or are debuffed
Changed Animals are harder to find, and doubled respawn time for animals
Changed lowered the of zombies spawning on Husker Avenue
Changed twked campfires and torches to look better with HDR
Changed made all character lighting a little brighter
Changed spike traps can no longer be picked up they must be destroyed
Changed slowed down pig
Changed removed snowy rocks from some wasteland prefabs that had them
Changed Blueberries are now only found in the snow biome
Changed lowered weight of iron girders in wasteland but made them sier to mine
Changed gun safes to be made of metal_hard and they are now craftable
Changed gun and desk safes have a larger inventory
Changed stability of wk wood and items to not support hvy loads like fridges, furniture, and cloth will no longer add structural stability to houses as a whole
Changed Iron ore no longer drops coal, ld or potassium nitrate ore
Changed reduced shotgun shell craft time from 5 to 2 seconds
Changed reenabled LODs on block models (like trash pile)
Changed did a chaos pass to the school rooms with desks pushed up against doors hallways barricaded
Changed Bker now has 4 ingredient slots
Changed Zombies don’t spawn in player visible ar
Changed converted top/bottom fridge blocks into single piece model entity with LOD
Changed clned up various prefabs that were using the wrong corrugated thin metal
Changed optimized memory consumption on chunk loading
Changed dth messages to not show zombie or animals, only for players.
Changed snow to have trilinr filtering
Changed First Person, male, and female club fire anims to be more weighted
Changed console commands can now also be locally executed on a client, like debug menu. So you don’t need a debug.dll any more
Changed third person is now only available in debugmode. 3rd person will not be officially supported
Changed other players are not be able to pick up your placed Sleeping bags or beds only destroy them
Changed updated old wood texture and stone texture
Changed axe animations to show more weight
Changed Reduced ammo found
Changed weight of scrap iron from 16 oz. to 8 oz. so more little items can be sily converted to scrap
Changed desert shrub to block models to reduce biome draw calls
Changed bush to block models to reduce biome draw call
Changed reduced of trees in t forest to improve performance
Changed updated all block entities to use the new lighting script to fix brightness in dark settings
Bug Fixes

Fixed knife so it brks glass sily
Fixed school stability
Fixed school scale and added roof access
Fixed church cupboards rotation
Fixed log cabin wood so it can be ed
Fixed crash of dedied server that came in b3 or b5
Fixed stick and sharp stick to have the correct delay for impact to match animation
Fixed a black block in one of the houses
Fixed debug where players can speed up and slow down time in the game
Fixed problem that fall damage was duplied when connected to a server
Fixed problem where oil barrels do not disappr on explosions
Fixed problem that sometimes when you connected as a client you were playing in crtive mode
Fix block wireframe guide to show as far as the block preview does
Fixed console not closing when pressing the console again
Fixed non reflective water not working
Fixed old frig glowing in the dark
Fixed private games still listing on the master server in some cases
Fixed when a buff is debuffed the character UI does not clr
Fixed coffee requires specific sqaure placement of ingredients to cook side by side not anywhere
Fixed problem that wooden railings that had full block collison
Fixed punching talrass has now particles
Fixed stone texture to have filtering
Fixed repair wrench delay
Fixed crouch punch
Fixed male zombie shader to use the right one and adjusted specular color
Fixed an incorrect rotation of forge particles prefab
Fixed take all so it considers existing stacks
Fixed campfire ting wood without starting
Fixed time sync on client side campfire. Now works like the forge, fuel wise
Fixed campfire keeps playing the animated texture and lit without fuel
Fixed sectional couches so they can be used as firewood
Fixed server messages being hard to rd, they are now a light yellow
Fixed mouse click take all does not work on a dropped player backpack
Fixed sometimes take all does not work
Fixed repair not working correctly if repair_time was not set on repair item, will now default to 1 second
Fixed usage of multiple repair tools in multiple spaces causing incorrect repair amount
Fixed drinking fountain to have collision
Firxe does more base damage and equal hd damage
Known Issues

Player joined server message show up kind of late
Explosion splash damage doesn’t rlly kill zombies
Hornets spawn in the ground cannot move
AI get into into a state where they don’t recognize players and attack them
reference in desert junkyardMinimum System Requirements
Processor: Core 2 Duo @ 2.20 GHz card: GeForce 6600 GTRAM: 2 GBDirectX 9.0cOS : XPFree space: 2 GB
Screenshots



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